JavaScript syntax
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
top
The syntax of JavaScript is the set of rules that define a correctly
structured JavaScript program.
The examples below make use of the console.log() function present in
most browsers for standard text output.
The JavaScript standard library lacks an official standard text output
function (with the exception of document.write). Given that JavaScript
is mainly used for client-side scripting within modern web browsers, and
that almost all Web browsers provide the alert function, alert can also
be used, but is not commonly used.
Contents
β’ Origins
β’ Basics
β’ Case sensitivity
β’ Comments
β’ Variables
β’ Examples
β’ Undefined
β’ Number
β’ BigInt
β’ String
β’ Boolean
β’ Type conversion
β’ Symbol
β’ Native objects
β’ Array
β’ Date
β’ Error
β’ Math
β’ Function
β’ Operators
β’ Arithmetic
β’ Assignment
β’ Comparison
β’ Logical
β’ Bitwise
β’ String
β’ ??
β’ If ... else
β’ Switch statement
β’ For loop
β’ For ... in loop
β’ While loop
β’ With
β’ Labels
β’ Functions
β’ Async/await
β’ Objects
β’ Creating objects
β’ Methods
β’ Constructors
β’ Inheritance
β’ See also
β’ References
β’ Further reading
β’ External links
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Origins
Brendan Eich summarized the ancestry of the syntax in the first
JavaScript borrows most of its syntax from Java, but also inherits
object prototype system.
Basics
Case sensitivity
JavaScript is case sensitive. It is common to start the name of a
constructor with a capitalized letter, and the name of a function or
variable with a lower-case letter.
Example:
var a = 5;
console.log(a); // 5
console.log(A); // throws a ReferenceError: A is not defined
Whitespace and semicolons
Unlike in C, whitespace in JavaScript source can directly impact
semantics. Semicolons end statements in JavaScript. Because of
automatic semicolon insertion (ASI), some statements that are well
formed when a newline is parsed will be considered complete, as if a
semicolon were inserted just prior to the newline. Some authorities
advise supplying statement-terminating semicolons explicitly, because it
may lessen unintended effects of the automatic semicolon insertion.cite-ref-3[3]
There are two issues: five tokens can either begin a statement or be the
extension of a complete statement; and five restricted productions,
where line breaks are not allowed in certain positions, potentially
yielding incorrect parsing.
The five problematic tokens are the open parenthesis "(", open bracket
"[", slash "/", plus "+", and minus "-". Of these, the open parenthesis
is common in the immediately invoked function expression pattern, and
open bracket occurs sometimes, while others are quite rare. An example:
a = b + c
(d + e).foo()
// Treated as:
// a = b + c(d + e).foo();
with the suggestion that the preceding statement be terminated with a
semicolon.
Some suggest instead the use of leading semicolons on lines starting
with '(' or '[', so the line is not accidentally joined with the
previous one. This is known as a defensive semicolon, and is
particularly recommended, because code may otherwise become ambiguous
when it is rearranged. For example:
a = b + c
;(d + e).foo()
// Treated as:
// a = b + c;
// (d + e).foo();
Initial semicolons are also sometimes used at the start of JavaScript
libraries, in case they are appended to another library that omits a
trailing semicolon, as this can result in ambiguity of the initial
statement.
The five restricted productions are return, throw, break, continue, and
post-increment/decrement. In all cases, inserting semicolons does not
fix the problem, but makes the parsed syntax clear, making the error
easier to detect. return and throw take an optional value, while break
and continue take an optional label. In all cases, the advice is to keep
the value or label on the same line as the statement. This most often
shows up in the return statement, where one might return a large object
literal, which might be accidentally placed starting on a new line. For
post-increment/decrement, there is potential ambiguity with
pre-increment/decrement, and again it is recommended to simply keep
these on the same line.
return
a + b;
// Returns undefined. Treated as:
// return;
// a + b;
// Should be written as:
// return a + b;
Comments
languages.
Single-line comments begin with // and continue until the end of the
line. A second type of comments can also be made; these start with /*
and end with */ and can be used for multi-line comments.
A third type of comment, the hashbang comment, starts with #! and
continues until the end of the line. They are only valid at the start of
#! Hashbang comment
// One-line comment
/* Multi-line
comment */
Variables
(each value has a type) can be stored in any variable. Starting with
ES6, the 6th version of the language, variables could be declared with
var for function scoped variables, and let or const which are for
block level variables. Before ES6, variables could only be declared with
a var statement. Values assigned to variables declared with const cannot
be changed, but their properties can. var should no longer be used since
while subsequent characters can also be digits (0-9). JavaScript is case
sensitive, so the uppercase characters "A" through "Z" are different
from the lowercase characters "a" through "z".
Unicode escape sequences) can be used in identifiers.cite-ref-6[6] In certain
JavaScript implementations, the at sign (@) can be used in an
identifier, but this is contrary to the specifications and not supported
in newer implementations.
Scoping and hoisting
declarations are processed before any code is executed, a variable can
be assigned to and used prior to being declared in the code.cite-ref-7[7] This is
referred to as hoisting, and it is equivalent to variables being
forward declared at the top of the function or block.cite-ref-8[8]
With var, let, and const statements, only the declaration is hoisted;
assignments are not hoisted. Thus a var x = 1 statement in the middle of
the function is equivalent to a var x declaration statement at the top
of the function, and an x = 1 assignment statement at that point in the
middle of the function. This means that values cannot be accessed before
they are declared; forward reference is not possible. With var a
variable's value is undefined until it is initialized. Variables
declared with let or const cannot be accessed until they have been
initialized, so referencing such variables before will cause an error.
Function declarations, which declare a variable and assign a function to
it, are similar to variable statements, but in addition to hoisting the
declaration, they also hoist the assignment β as if the entire statement
appeared at the top of the containing function β and thus forward
reference is also possible: the location of a function statement within
an enclosing function is irrelevant. This is different from a function
expression being assigned to a variable in a var, let, or const
statement.
So, for example,
var func = function() { .. } // declaration is hoisted only
function func() { .. } // declaration and assignment are hoisted
Block scoping can be produced by wrapping the entire block in a function
and then executing it β this is known as the
immediately-invoked function expression pattern β or by declaring the
variable using the let keyword.
Declaration and assignment
Variables declared outside a scope are global. If a variable is declared
in a higher scope, it can be accessed by child scopes.
When JavaScript tries to resolve an identifier, it looks in the local
scope. If this identifier is not found, it looks in the next outer
scope, and so on along the scope chain until it reaches the global scope
where global variables reside. If it is still not found, JavaScript will
raise a ReferenceError exception.
When assigning an identifier, JavaScript goes through exactly the same
process to retrieve this identifier, except that if it is not found in
the global scope, it will create the "variable" in the scope where it
was created.cite-ref-9[9] As a consequence, a variable never declared will be
global, if assigned. Declaring a variable (with the keyword var) in the
global scope (i.e. outside of any function body (or block in the case of
let/const)), assigning a never declared identifier or adding a property
to the global object (usually window) will also create a new global
variable.
Note that JavaScript's strict mode forbids the assignment of an
undeclared variable, which avoids global namespace pollution.
Examples
Here are some examples of variable declarations and scope:
var x1 = 0; // A global variable, because it is not in any function
let x2 = 0; // Also global, this time because it is not in any block
function f() {
var z = 'foxes', r = 'birds'; // 2 local variables
m = 'fish'; // global, because it was not declared anywhere before
function child() {
var r = 'monkeys'; // This variable is local and does not affect the
"birds" r of the parent function.
z = 'penguins'; // Closure: Child function is able to access the
variables of the parent function.
}
twenty = 20; // This variable is declared on the next line, but usable
anywhere in the function, even before, as here
var twenty;
child();
return x1 + x2; // We can use x1 and x2 here, because they are global
}
f();
console.log(z); // This line will raise a ReferenceError exception,
because the value of z is no longer available
for (let i = 0; i < 10; i++) console.log(i);
console.log(i); // throws a ReferenceError: i is not defined
for (const i = 0; i < 10; i++) console.log(i); // throws a TypeError:
Assignment to constant variable
for (const i of [1,2,3]) console.log(i); //will not raise an exception.
i is not reassigned but recreated in every iteration
const pi; // throws a SyntaxError: Missing initializer in const
declaration
Primitive data types
The JavaScript language provides six primitive data types:
β’ Undefined
β’ Number
β’ BigInt
β’ String
β’ Boolean
β’ Symbol
Some of the primitive data types also provide a set of named values that
represent the extents of the type boundaries. These named values are
described within the appropriate sections below.
Undefined
The value of "undefined" is assigned to all uninitialized variables, and
is also returned when checking for object properties that do not exist.
In a Boolean context, the undefined value is considered a false value.
Note: undefined is considered a genuine primitive type. Unless
explicitly converted, the undefined value may behave unexpectedly in
comparison to other types that evaluate to false in a logical context.
let test; // variable declared, but not defined, ...
// ... set to value of undefined
const testObj = {};
console.log(test); // test variable exists, but value not ...
// ... defined, displays undefined
console.log(testObj.myProp); // testObj exists, property does not, ...
// ... displays undefined
console.log(undefined == null); // unenforced type during check,
displays true
console.log(undefined === null); // enforce type during check, displays
false
Note: There is no built-in language literal for undefined. Thus (x ===
undefined) is not a foolproof way to check whether a variable is
undefined, because in versions before ECMAScript 5, it is legal for
someone to write var undefined = "I'm defined now";. A more robust
approach is to compare using (typeof x === 'undefined').
Functions like this will not work as expected:
function isUndefined(x) { let u; return x === u; } // like this...
function isUndefined(x) { return x === void 0; } // ... or that second
one
function isUndefined(x) { return (typeof x) === "undefined"; } // ... or
that third one
Here, calling isUndefined(my_var) raises a ReferenceError if my_var is
an unknown identifier, whereas typeof my_var === 'undefined' does not.
Number
Numbers are represented in binary as IEEE 754 floating point doubles.
Although this format provides an accuracy of nearly 16
significant digits, it cannot always exactly represent real numbers,
including fractions.
This becomes an issue when comparing or formatting numbers. For example:
console.log(0.2 + 0.1 === 0.3); // displays false
console.log(0.94 - 0.01); // displays 0.9299999999999999
As a result, a routine such as the toFixed() method should be used to
round numbers whenever they are formatted for output.
Numbers may be specified in any of these notations:
345; // an "integer", although there is only one numeric type in
JavaScript
34.5; // a floating-point number
3.45e2; // another floating-point, equivalent to 345
0b1011; // a binary integer equal to 11
0o377; // an octal integer equal to 255
0xFF; // a hexadecimal integer equal to 255, digits represented by the
...
// ... letters A-F may be upper or lowercase
There is also a numeric separator, _ (the underscore), introduced in
ES2021:
// Note: Wikipedia syntax does not support numeric separators yet
1_000_000_000; // Used with big numbers
1_000_000.5; // Support with decimals
1_000e1_000; // Support with exponents
// Support with binary, octals and hex
0b0000_0000_0101_1011;
0o0001_3520_0237_1327;
0xFFFF_FFFF_FFFF_FFFE;
// But users cannot use them next to a non-digit number part, or at the
start or end
_12; // Variable is not defined (the underscore makes it a variable
identifier)
12_; // Syntax error (cannot be at the end of numbers)
12_.0; // Syntax error (does not make sense to put a separator next to
the decimal point)
12._0; // Syntax error
12e_6; // Syntax error (next to "e", a non-digit. Does not make sense to
put a separator at the start)
1000____0000; // Syntax error (next to "_", a non-digit. Only 1
separator at a time is allowed
The extents +β, ββ and NaN (Not a Number) of the number type may be
obtained by two program expressions:
Infinity; // positive infinity (negative obtained with -Infinity for
instance)
NaN; // The Not-A-Number value, also returned as a failure in ...
// ... string-to-number conversions
Infinity and NaN are numbers:
typeof Infinity; // returns "number"
typeof NaN; // returns "number"
These three special values correspond and behave as the IEEE-754
describes them.
The Number constructor (used as a function), or a unary + or -, may be
used to perform explicit numeric conversion:
const myString = "123.456";
const myNumber1 = Number(myString);
const myNumber2 = +myString;
When used as a constructor, a numeric wrapper object is created (though
it is of little use):
const myNumericWrapper = new Number(123.456);
However, NaN is not equal to itself:
const nan = NaN;
console.log(NaN == NaN); // false
console.log(NaN === NaN); // false
console.log(NaN !== NaN); // true
console.log(nan !== nan); // true
// Users can use the isNaN methods to check for NaN
console.log(isNaN("converted to NaN")); // true
console.log(isNaN(NaN)); // true
console.log(Number.isNaN("not converted")); // false
console.log(Number.isNaN(NaN)); // true
BigInt
In JavaScript, regular numbers are represented with the IEEE 754
floating point type, meaning integers can only safely be stored if the
value falls between Number.MIN_SAFE_INTEGER and Number.MAX_SAFE_INTEGER.
programmers to store integers too high or low to be represented with the
IEEE 754 format.cite-ref-bigint-mdn-11-0[11]
There are two ways to declare a BigInt value. An n can be appended to an
integer, or the BigInt function can be used:cite-ref-bigint-mdn-11-1[11]
const a = 12345n; // Creates a variable and stores a BigInt value of
12345
const b = BigInt(12345);
String
A string in JavaScript is a sequence of characters. In JavaScript,
strings can be created directly (as literals) by placing the series of
characters between double (") or single (') quotes. Such strings must be
written on a single line, but may include escaped newline characters
(such as \n). The JavaScript standard allows the backquote character
(`, a.k.a. grave accent or backtick) to quote multiline literal
strings, as well as embedded expressions using the syntax
const greeting = "Hello, World!";
const anotherGreeting = 'Greetings, people of Earth.';
const aMultilineGreeting = `Warm regards,
John Doe.`
// Template literals type-coerce evaluated expressions and interpolate
them into the string.
const templateLiteral = `This is what is stored in anotherGreeting:
${anotherGreeting}.`;
console.log(templateLiteral); // 'This is what is stored in
anotherGreeting: 'Greetings, people of Earth.''
console.log(`You are ${Math.floor(age)=>18 ? "allowed" : "not allowed"}
to view this web page`);
Individual characters within a string can be accessed using the charAt
method (provided by String.prototype). This is the preferred way when
accessing individual characters within a string, because it also works
in non-modern browsers:
const h = greeting.charAt(0);
In modern browsers, individual characters within a string can be
accessed (as strings with only a single character) through the same
notation as arrays:
const h = greeting[0];
However, JavaScript strings are immutable:
greeting[0] = "H"; // Fails.
Applying the equality operator ("==") to two strings returns true, if
the strings have the same contents, which means: of the same length and
containing the same sequence of characters (case is significant for
alphabets). Thus:
const x = "World";
const compare1 = ("Hello, " + x == "Hello, World"); // Here compare1
contains true.
const compare2 = ("Hello, " + x == "hello, World"); // Here compare2
contains ...
// ... false since the ...
// ... first characters ...
// ... of both operands ...
// ... are not of the same case.
Quotes of the same type cannot be nested unless they are escaped.
let x = '"Hello, World!" he said.'; // Just fine.
x = ""Hello, World!" he said."; // Not good.
x = "\"Hello, World!\" he said."; // Works by escaping " with \"
The String constructor creates a string object (an object wrapping a
string):
const greeting = new String("Hello, World!");
These objects have a valueOf method returning the primitive string
wrapped within them:
const s = new String("HelloΒ !");
typeof s; // Is 'object'.
typeof s.valueOf(); // Is 'string'.
Equality between two String objects does not behave as with string
primitives:
const s1 = new String("HelloΒ !");
const s2 = new String("HelloΒ !");
s1 == s2; // Is false, because they are two distinct objects.
s1.valueOf() == s2.valueOf(); // Is true.
Boolean
JavaScript provides a Boolean data type with true and false literals.
The typeof operator returns the string "boolean" for these
primitive types. When used in a logical context, 0, -0, null, NaN,
undefined, and the empty string ("") evaluate as false due to automatic
type conversion. All other values (the complement of the previous list)
evaluate as true, including the strings "0", "false" and any object.
Type conversion
Automatic type coercion by the equality comparison operators (== and !=)
can be avoided by using the type checked comparison operators (=== and
!==).
When type conversion is required, JavaScript converts Boolean, Number,
String, or Object operands as follows:cite-ref-13[13]
Number and String
The string is converted to a number value. JavaScript attempts to
convert the string numeric literal to a Number type value. First, a
mathematical value is derived from the string numeric literal. Next,
this value is rounded to nearest Number type value.
Boolean
If one of the operands is a Boolean, the Boolean operand is converted
to 1 if it is true, or to 0 if it is false.
Object
If an object is compared with a number or string, JavaScript attempts
to return the default value for the object. An object is converted to
a primitive String or Number value, using the .valueOf() or
.toString() methods of the object. If this fails, a runtime error is
generated.
Boolean type conversion
Douglas Crockford advocates the terms "truthy" and "falsy" to describe
how values of various types behave when evaluated in a logical context,
especially in regard to edge cases.cite-ref-14[14] The binary logical operators
returned a Boolean value in early versions of JavaScript, but now they
return one of the operands instead. The leftβoperand is returned, if it
can be evaluated as : false, in the case of conjunction: (a && b), or
true, in the case of disjunction: (a || b); otherwise the rightβoperand
is returned. Automatic type coercion by the comparison operators may
differ for cases of mixed Boolean and number-compatible operands
(including strings that can be evaluated as a number, or objects that
can be evaluated as such a string), because the Boolean operand will be
compared as a numeric value. This may be unexpected. An expression can
be explicitly cast to a Boolean primitive by doubling the logical
negation operator: (!!), using the Boolean() function, or using the
conditional operator: (c ? t : f).
// Automatic type coercion
console.log(true == 2 ); // false... true β 1Β !== 2 β 2
console.log(false == 2 ); // false... false β 0Β !== 2 β 2
console.log(true == 1 ); // true.... true β 1 === 1 β 1
console.log(false == 0 ); // true.... false β 0 === 0 β 0
console.log(true == "2"); // false... true β 1Β !== 2 β "2"
console.log(false == "2"); // false... false β 0Β !== 2 β "2"
console.log(true == "1"); // true.... true β 1 === 1 β "1"
console.log(false == "0"); // true.... false β 0 === 0 β "0"
console.log(false == "" ); // true.... false β 0 === 0 β ""
console.log(false == NaN); // false... false β 0Β !== NaN
console.log(NaN == NaN); // false...... NaN is not equivalent to
anything, including NaN.
// Type checked comparison (no conversion of types and values)
console.log(true === 1); // false...... data types do not match
// Explicit type coercion
console.log(true === !!2); // true.... data types and values match
console.log(true === !!0); // false... data types match, but values
differ
console.log( 1 ? true : false); // true.... only Β±0 and NaN are "falsy"
numbers
console.log("0" ? true : false); // true.... only the empty string is
"falsy"
console.log(Boolean({})); // true.... all objects are "truthy"
The new operator can be used to create an object wrapper for a Boolean
primitive. However, the typeof operator does not return boolean for the
object wrapper, it returns object. Because all objects evaluate as true,
a method such as .valueOf(), or .toString(), must be used to retrieve
the wrapped value. For explicit coercion to the Boolean type, Mozilla
recommends that the Boolean() function (without new) be used in
preference to the Boolean object.
const b = new Boolean(false); // Object false {}
const t = Boolean(b); // Boolean true
const f = Boolean(b.valueOf()); // Boolean false
let n = new Boolean(b); // Not recommended
n = new Boolean(b.valueOf()); // Preferred
if (0 || -0 || "" || null || undefined || b.valueOf() || !new Boolean()
|| !t) {
console.log("Never this");
} else if ([] && {} && b && typeof b === "object" && b.toString() ===
"false") {
console.log("Always this");
}
Symbol
Symbols are a feature introduced in ES6. Each symbol is guaranteed to be
a unique value, and they can be used for encapsulation.cite-ref-15[15]
Example:
let x = Symbol(1);
const y = Symbol(1);
x === y; // => false
const symbolObject = {};
const normalObject = {};
// since x and y are unique,
// they can be used as unique keys in an object
symbolObject[x] = 1;
symbolObject[y] = 2;
symbolObject[x]; // => 1
symbolObject[y]; // => 2
// as compared to normal numeric keys
normalObject[1] = 1;
normalObject[1] = 2; // overrides the value of 1
normalObject[1]; // => 2
// changing the value of x does not change the key stored in the object
x = Symbol(3);
symbolObject[x]; // => undefined
// changing x back just creates another unique Symbol
x = Symbol(1);
symbolObject[x]; // => undefined
There are also well known symbols.
One of which is Symbol.iterator; if something implements
Symbol.iterator, it is iterable:
const x = [1, 2, 3, 4]; // x is an Array
x[Symbol.iterator] === Array.prototype[Symbol.iterator]; // and Arrays
are iterable
const xIterator = x[Symbol.iterator](); // The [Symbol.iterator]
function should provide an iterator for x
xIterator.next(); // { value: 1, done: false }
xIterator.next(); // { value: 2, done: false }
xIterator.next(); // { value: 3, done: false }
xIterator.next(); // { value: 4, done: false }
xIterator.next(); // { value: undefined, done: true }
xIterator.next(); // { value: undefined, done: true }
// for..of loops automatically iterate values
for (const value of x) {
console.log(value); // 1 2 3 4
}
// Sets are also iterable:
[Symbol.iterator] in Set.prototype; // true
for (const value of new Set(['apple', 'orange'])) {
console.log(value); // "apple" "orange"
}
Native objects
The JavaScript language provides a handful of native objects. JavaScript
native objects are considered part of the JavaScript specification.
JavaScript environment notwithstanding, this set of objects should
always be available.
Array
An Array is a JavaScript object prototyped from the Array constructor
specifically designed to store data values indexed by integer keys.
Arrays, unlike the basic Object type, are prototyped with methods and
properties to aid the programmer in routine tasks (for example, join,
slice, and push).
As in the C family, arrays use a zero-based indexing scheme: A value
that is inserted into an empty array by means of the push method
occupies the 0th index of the array.
const myArray = []; // Point the variable myArray to a newly ...
// ... created, empty Array
myArray.push("hello World"); // Fill the next empty index, in this case
0
console.log(myArray[0]); // Equivalent to console.log("hello World");
Arrays have a length property that is guaranteed to always be larger
than the largest integer index used in the array. It is automatically
updated, if one creates a property with an even larger index. Writing a
smaller number to the length property will remove larger indices.
Elements of Arrays may be accessed using normal object property access
notation:
myArray[1]; // the 2nd item in myArray
myArray["1"];
The above two are equivalent. It is not possible to use the
"dot"-notation or strings with alternative representations of the
number:
myArray.1; // syntax error
myArray["01"]; // not the same as myArray[1]
Declaration of an array can use either an Array literal or the Array
constructor:
let myArray;
// Array literals
myArray = [1, 2]; // length of 2
myArray = [1, 2,]; // same array - Users can also have an extra comma at
the end
// It is also possible to not fill in parts of the array
myArray = [0, 1, /* hole */, /* hole */, 4, 5]; // length of 6
myArray = [0, 1, /* hole */, /* hole */, 4, 5,]; // same array
myArray = [0, 1, /* hole */, /* hole */, 4, 5, /* hole */,]; // length
of 7
// With the constructor
myArray = new Array(0, 1, 2, 3, 4, 5); // length of 6
myArray = new Array(365); // an empty array with length 365
Arrays are implemented so that only the defined elements use memory;
they are "sparse arrays". Setting myArray[10] = 'someThing' and
myArray[57] = 'somethingOther' only uses space for these two elements,
just like any other object. The length of the array will still be
reported as 58. The maximum length of an array is 4,294,967,295 which
corresponds to 32-bit binary number (11111111111111111111111111111111)2.
One can use the object declaration literal to create objects that behave
much like associative arrays in other languages:
const dog = {color: "brown", size: "large"};
dog["color"]; // results in "brown"
dog.color; // also results in "brown"
One can use the object and array declaration literals to quickly create
arrays that are associative, multidimensional, or both. (Technically,
JavaScript does not support multidimensional arrays, but one can mimic
them with arrays-of-arrays.)
const cats = [{color: "brown", size: "large"},
{color: "black", size: "small"}];
cats[0]["size"]; // results in "large"
const dogs = {rover: {color: "brown", size: "large"},
spot: {color: "black", size: "small"}};
dogs["spot"]["size"]; // results in "small"
dogs.rover.color; // results in "brown"
Date
A Date object stores a signed millisecond count with zero representing
1970-01-01 00:00:00 UT and a range of Β±108 days. There are several ways
of providing arguments to the Date constructor. Note that months are
zero-based.
new Date(); // create a new Date instance representing the current
time/date.
new Date(2010, 2, 1); // create a new Date instance representing
2010-Mar-01 00:00:00
new Date(2010, 2, 1, 14, 25, 30); // create a new Date instance
representing 2010-Mar-01 14:25:30
new Date("2010-3-1 14:25:30"); // create a new Date instance from a
String.
Methods to extract fields are provided, as well as a useful toString:
const d = new Date(2010, 2, 1, 14, 25, 30); // 2010-Mar-01 14:25:30;
// Displays '2010-3-1 14:25:30':
console.log(d.getFullYear() + '-' + (d.getMonth() + 1) + '-' +
d.getDate() + ' '
+ d.getHours() + ':' + d.getMinutes() + ':' + d.getSeconds());
// Built-in toString returns something like 'Mon 1 March, 2010 14:25:30
GMT-0500 (EST)':
console.log(d);
Error
Custom error messages can be created using the Error class:
throw new Error("Something went wrong.");
These can be caught by try...catch...finally blocks as described in the
section on exception handling.
Math
The Math object contains various math-related constants (for example, Ο)
and functions (for example, cosine). (Note that the Math object has no
constructor, unlike Array or Date. All its methods are "static", that is
"class" methods.) All the trigonometric functions use angles expressed
| Property | Returned value rounded to 5 digits | Description |
|---|---|---|
| Math.E | 2.7183 | e : Natural logarithm base |
| Math.LN2 | 0.69315 | Natural logarithm of 2 |
| Math.LN10 | 2.3026 | Natural logarithm of 10 |
| Math.LOG2E | 1.4427 | Logarithm to the base 2 of e |
| Math.LOG10E | 0.43429 | Logarithm to the base 10 of e |
| Math.PI | 3.14159 | Ο : circumference/diameter of a circle |
| Math.SQRT1_2 | 0.70711 | Square root of Β½ |
| Math.SQRT2 | 1.4142 | Square root of 2 |
| Example | Returned value rounded to 5 digits |
|---|---|
| Math.abs(-2.3) | 2.3 |
| Math.acos(Math.SQRT1_2) | 0.78540 rad = 45Β° |
| Math.asin(Math.SQRT1_2) | 0.78540 rad = 45Β° |
| Math.atan(1) | 0.78540 rad = 45Β° |
| Math.atan2(-3.7, -3.7) | β2.3562 rad = β135Β° |
| Math.ceil(1.1) | 2 |
| Math.cos(Math.PI/4) | 0.70711 |
| Math.exp(1) | 2.7183 |
| Math.floor(1.9) | 1 |
| Math.log(Math.E) | 1 |
| Math.max(1, -2) | 1 |
| Math.min(1, -2) | β2 |
| Math.pow(-3, 2) | 9 |
| Math.random() | e.g. 0.17068 |
| Math.round(1.5) | 2 |
| Math.sin(Math.PI/4) | 0.70711 |
| Math.sqrt(49) | 7 |
| Math.tan(Math.PI/4) | 1 |
| Example | Description |
|---|---|
| Math.abs(-2.3) | Absolute value |
| Math.acos(Math.SQRT1_2) | Arccosine |
| Math.asin(Math.SQRT1_2) | Arcsine |
| Math.atan(1) | Half circle arctangent ( β β Ο / 2 {\dβ¦ |
| Math.atan2(-3.7, -3.7) | Whole circle arctangent ( β β Ο {\dispβ¦ |
| Math.ceil(1.1) | Ceiling: round up to smallest integer β₯β¦ |
| Math.cos(Math.PI/4) | Cosine |
| Math.exp(1) | Exponential function : e raised to this⦠|
| Math.floor(1.9) | Floor: round down to largest integer β€β¦ |
| Math.log(Math.E) | Natural logarithm, base e |
| Math.max(1, -2) | Maximum: (x > y) ? x : y |
| Math.min(1, -2) | Minimum: (x < y) ? x : y |
| Math.pow(-3, 2) | Exponentiation (raised to the power of)β¦ |
| Math.random() | Pseudorandom number between 0 (inclusiv⦠|
| Math.round(1.5) | Round to the nearest integer; half frac⦠|
| Math.sin(Math.PI/4) | Sine |
| Math.sqrt(49) | Square root |
| Math.tan(Math.PI/4) | Tangent |
Regular expression
/expression/.test(string); // returns Boolean
"string".search(/expression/); // returns position Number
"string".replace(/expression/, replacement);
// Here are some examples
if (/Tom/.test("My name is Tom")) console.log("Hello Tom!");
console.log("My name is Tom".search(/Tom/)); // == 11 (letters before
Tom)
console.log("My name is Tom".replace(/Tom/, "John")); // == "My name is
John"
Character classes
// \d - digit
// \D - non digit
// \s - space
// \S - non space
// \w - word char
// \W - non word
// [ ] - one of
// [^] - one not of
// - - range
if (/\d/.test('0')) console.log('Digit');
if (/[0-9]/.test('6')) console.log('Digit');
if (/[13579]/.test('1')) console.log('Odd number');
if (/\S\S\s\S\S\S\S/.test('My name')) console.log('Format OK');
if (/\w\w\w/.test('Tom')) console.log('Hello Tom');
if (/[a-zA-Z]/.test('B')) console.log('Letter');
Character matching
// A...Z a...z 0...9 - alphanumeric
// \u0000...\uFFFF - Unicode hexadecimal
// \x00...\xFF - ASCII hexadecimal
// \t - tab
// \n - new line
// \r - CR
// . - any character
// | - OR
if (/T.m/.test('Tom')) console.log ('Hi Tom, Tam or Tim');
if (/A|B/.test("A")) console.log ('A or B');
Repeaters
//Β ? - 0 or 1 match
// * - 0 or more
// + - 1 or more
// {n} - exactly n
// {n,} - n or more
// {0,n} - n or less
// {n,m} - range n to m
if (/ab?c/.test("ac")) console.log("OK"); // match: "ac", "abc"
if (/ab*c/.test("ac")) console.log("OK"); // match: "ac", "abc", "abbc",
"abbbc" etc.
if (/ab+c/.test("abc")) console.log("OK"); // match: "abc", "abbc",
"abbbc" etc.
if (/ab{3}c/.test("abbbc")) console.log("OK"); // match: "abbbc"
if (/ab{3,}c/.test("abbbc")) console.log("OK"); // match: "abbbc",
"abbbbc", "abbbbbc" etc.
if (/ab{1,3}c/.test("abc")) console.log("OK"); // match: "abc", "abbc",
"abbbc"
Anchors
// ^ - string starts with
// $ - string ends with
if (/^My/.test("My name is Tom")) console.log ("Hi!");
if (/Tom$/.test("My name is Tom")) console.log ("Hi Tom!");
Subexpression
// ( ) - groups characters
if (/water(mark)?/.test("watermark")) console.log("Here is water!"); //
match: "water", "watermark",
if (/(Tom)|(John)/.test("John")) console.log("Hi Tom or John!");
Flags
// /g - global
// /i - ignore upper/lower case
// /m - allow matches to span multiple lines
console.log("hi tom!".replace(/Tom/i, "John")); // == "hi John!"
console.log("ratatam".replace(/ta/, "tu")); // == "ratutam"
console.log("ratatam".replace(/ta/g, "tu")); // == "ratutum"
Advanced methods
my_array = my_string.split(my_delimiter);
// example
my_array = "dog,cat,cow".split(","); // my_array==["dog","cat","cow"];
my_array = my_string.match(my_expression);
// example
my_array = "We start at 11:30, 12:15 and 16:45".match(/\d\d:\d\d/g);
// my_array==["11:30","12:15","16:45"];
Capturing groups
const myRe = /(\d{4}-\d{2}-\d{2}) (\d{2}:\d{2}:\d{2})/;
const results = myRe.exec("The date and time are 2009-09-08 09:37:08.");
if (results) {
console.log("Matched: " + results[0]); // Entire match
const my_date = results[1]; // First group == "2009-09-08"
const my_time = results[2]; // Second group == "09:37:08"
console.log(`It is ${my_time} on ${my_date}`);
} else console.log("Did not find a valid date!");
Function
Every function in JavaScript is an instance of the Function constructor:
// x, y is the argument. 'return x + y' is the function body, which is
the last in the argument list.
const add = new Function('x', 'y', 'return x + y');
add(1, 2); // => 3
The add function above may also be defined using a function expression:
const add = function(x, y) {
return x + y;
};
add(1, 2); // => 3
In ES6, arrow function syntax was added, allowing functions that return
a value to be more concise. They also retain the this of the global
object instead of inheriting it from where it was called / what it was
called on, unlike the function() {} expression.
const add = (x, y) => {return x + y;};
// values can also be implicitly returned (i.e. no return statement is
needed)
const addImplicit = (x, y) => x + y;
add(1, 2); // => 3
addImplicit(1, 2) // => 3
For functions that need to be hoisted, there is a separate expression:
function add(x, y) {
return x + y;
}
add(1, 2); // => 3
Hoisting allows users to use the function before it is "declared":
add(1, 2); // => 3, not a ReferenceError
function add(x, y) {
return x + y;
}
A function instance has properties and methods.
function subtract(x, y) {
return x - y;
}
console.log(subtract.length); // => 2, arity of the function (number of
arguments)
console.log(subtract.toString());
/*
"function subtract(x, y) {
return x - y;
}"
*/
Operators
The '+' operator is overloaded: it is used for string concatenation and
arithmetic addition. This may cause problems when inadvertently mixing
strings and numbers. As a unary operator, it can convert a numeric
string to a number.
// Concatenate 2 strings
console.log('He' + 'llo'); // displays Hello
// Add two numbers
console.log(2 + 6); // displays 8
// Adding a number and a string results in concatenation (from left to
right)
console.log(2 + '2'); // displays 22
console.log('$' + 3 + 4); // displays $34, but $7 may have been expected
console.log('$' + (3 + 4)); // displays $7
console.log(3 + 4 + '7'); // displays 77, numbers stay numbers until a
string is added
// Convert a string to a number using the unary plus
console.log(+'2' === 2); // displays true
console.log(+'Hello'); // displays NaN
Similarly, the '*' operator is overloaded: it can convert a string into
a number.
console.log(2 + '6'*1); // displays 8
console.log(3*'7'); // 21
console.log('3'*'7'); // 21
console.log('hello'*'world'); // displays NaN
Arithmetic
JavaScript supports the following binary arithmetic operators:
| + | addition |
|---|---|
| - | subtraction |
| * | multiplication |
| / | division (returns a floating-point valu⦠|
| % | modulo (returns the remainder) |
| ** | exponentiation |
JavaScript supports the following unary arithmetic operators:
| + | unary conversion of string to number |
|---|---|
| - | unary negation (reverses the sign) |
| ++ | increment (can be prefix or postfix) |
| -- | decrement (can be prefix or postfix) |
let x = 1;
console.log(++x); // x becomes 2; displays 2
console.log(x++); // displays 2; x becomes 3
console.log(x); // x is 3; displays 3
console.log(x--); // displays 3; x becomes 2
console.log(x); // displays 2; x is 2
console.log(--x); // x becomes 1; displays 1
The modulo operator displays the remainder after division by the
modulus. If negative numbers are involved, the returned value depends on
the operand.
const x = 17;
console.log(x%5); // displays 2
console.log(x%6); // displays 5
console.log(-x%5); // displays -2
console.log(-x%-5); // displays -2
console.log(x%-5); // displays 2
To always return a non-negative number, users can re-add the modulus and
apply the modulo operator again:
const x = 17;
console.log((-x%5+5)%5); // displays 3
Users could also do:
const x = 17;
console.log(Math.abs(-x%5)); // also 3
Assignment
| = | assign |
|---|---|
| += | add and assign |
| -= | subtract and assign |
| *= | multiply and assign |
| /= | divide and assign |
| %= | modulo and assign |
| **= | exponentiation and assign |
let x = 9;
x += 1;
console.log(x); // displays: 10
x *= 30;
console.log(x); // displays: 300
x /= 6;
console.log(x); // displays: 50
x -= 3;
console.log(x); // displays: 47
x %= 7;
console.log(x); // displays: 5
Assignment of object types
/**
* To learn JavaScript objects...
*/
const object_1 = {a: 1}; // assign reference of newly created object to
object_1
let object_2 = {a: 0};
let object_3 = object_2; // object_3 references the same object as
object_2 does
object_3.a = 2;
message(); // displays 1 2 2
object_2 = object_1; // object_2 now references the same object as
object_1
// object_3 still references what object_2 referenced before
message(); // displays 1 1 2
object_2.a = 7; // modifies object_1
message(); // displays 7 7 2
object_3.a = 5; // object_3 does not change object_2
message(); // displays 7 7 5
object_3 = object_2;
object_3.a=4; // object_3 changes object_1 and object_2
message(); // displays 4 4 4
/**
* Prints the console.log message
*/
function message() {
console.log(object_1.a + " " + object_2.a + " " + object_3.a);
}
Destructuring assignment
In Mozilla's JavaScript, since version 1.7, destructuring assignment
allows the assignment of parts of data structures to several variables
at once. The left hand side of an assignment is a pattern that resembles
an arbitrarily nested object/array literal containing l-lvalues at its
leaves that are to receive the substructures of the assigned value.
let a, b, c, d, e;
[a, b, c] = [3, 4, 5];
console.log(`${a},${b},${c}`); // displays: 3,4,5
e = {foo: 5, bar: 6, baz: ['Baz', 'Content']};
const arr = [];
({baz: [arr[0], arr[3]], foo: a, bar: b} = e);
console.log(`${a},${b},${arr}`); // displays: 5,6,Baz,,,Content
[a, b] = [b, a]; // swap contents of a and b
console.log(a + ',' + b); // displays: 6,5
[a, b, c] = [3, 4, 5]; // permutations
[a, b, c] = [b, c, a];
console.log(`${a},${b},${c}`); // displays: 4,5,3
Spread/rest operator
The ECMAScript 2015 standard introduced the "..." array operator, for
Object spreading was added in ECMAScript 2018.
Spread syntax provides another way to destructure arrays and objects.
For arrays, it indicates that the elements should be used as the
parameters in a function call or the items in an array literal. For
objects, it can be used for merging objects together or overriding
properties.
In other words, "..." transforms "[...foo]" into "[foo[0], foo[1],
foo[2]]", and "this.bar(...foo);" into "this.bar(foo[0], foo[1],
foo[2]);", and "{ ...bar }" into { prop: bar.prop, prop2: bar.prop2 }.
const a = [1, 2, 3, 4];
// It can be used multiple times in the same expression
const b = [...a, ...a]; // b = [1, 2, 3, 4, 1, 2, 3, 4];
// It can be combined with non-spread items.
const c = [5, 6, ...a, 7, 9]; // c = [5, 6, 1, 2, 3, 4, 7, 9];
// For comparison, doing this without the spread operator
// creates a nested array.
const d = [a, a]; // d = [[1, 2, 3, 4], [1, 2, 3, 4]]
// It works the same with function calls
function foo(arg1, arg2, arg3) {
console.log(`${arg1}:${arg2}:${arg3}`);
}
// Users can use it even if it passes more parameters than the function
will use
foo(...a); // "1:2:3" β foo(a[0], a[1], a[2], a[3]);
// Users can mix it with non-spread parameters
foo(5, ...a, 6); // "5:1:2" β foo(5, a[0], a[1], a[2], a[3], 6);
// For comparison, doing this without the spread operator
// assigns the array to arg1, and nothing to the other parameters.
foo(a); // "1,2,3,4:undefined:undefined"
const bar = { a: 1, b: 2, c: 3 };
// This would copy the object
const copy = { ...bar }; // copy = { a: 1, b: 2, c: 3 };
// "b" would be overridden here
const override = { ...bar, b: 4 }; // override = { a: 1, c: 3, b: 4 }
When ... is used in a function declaration, it indicates a rest
parameter. The rest parameter must be the final named parameter in the
function's parameter list. It will be assigned an Array containing any
arguments passed to the function in excess of the other named
parameters. In other words, it gets "the rest" of the arguments passed
to the function (hence the name).
function foo(a, b, ...c) {
console.log(c.length);
}
foo(1, 2, 3, 4, 5); // "3" β c = [3, 4, 5]
foo('a', 'b'); // "0" β c = []
Rest parameters are similar to Javascript's arguments object, which is
an array-like object that contains all of the parameters (named and
unnamed) in the current function call. Unlike arguments, however, rest
parameters are true Array objects, so methods such as .slice() and
.sort() can be used on them directly.
Comparison
| == | equal |
|---|---|
| != | not equal |
| > | greater than |
| >= | greater than or equal to |
| < | less than |
| <= | less than or equal to |
| === | identical (equal and of same type) |
| !== | not identical |
Variables referencing objects are equal or identical only if they
reference the same object:
const obj1 = {a: 1};
const obj2 = {a: 1};
const obj3 = obj1;
console.log(obj1 == obj2); //false
console.log(obj3 == obj1); //true
console.log(obj3 === obj1); //true
See also String.
Logical
JavaScript provides four logical operators:
β’ unary negation (NOT = !a)
β’ ternary conditional (c ? t : f)
In the context of a logical operation, any expression evaluates to true
except the following:
β’ Strings: "", '',
β’ Numbers: 0, -0, NaN,
β’ Special: null, undefined,
β’ Boolean: false.
The Boolean function can be used to explicitly convert to a primitive of
type Boolean:
// Only empty strings return false
console.log(Boolean("") === false);
console.log(Boolean("false") === true);
console.log(Boolean("0") === true);
// Only zero and NaN return false
console.log(Boolean(NaN) === false);
console.log(Boolean(0) === false);
console.log(Boolean(-0) === false); // equivalent to -1*0
console.log(Boolean(-2) === true);
// All objects return true
console.log(Boolean(this) === true);
console.log(Boolean({}) === true);
console.log(Boolean([]) === true);
// These types return false
console.log(Boolean(null) === false);
console.log(Boolean(undefined) === false); // equivalent to Boolean()
The NOT operator evaluates its operand as a Boolean and returns the
negation. Using the operator twice in a row, as a double negative,
explicitly converts an expression to a primitive of type Boolean:
console.log( !0 === Boolean(!0));
console.log(Boolean(!0) === !!1);
console.log(!!1 === Boolean(1));
console.log(!!0 === Boolean(0));
console.log(Boolean(0) === !1);
console.log(!1 === Boolean(!1));
console.log(!"" === Boolean(!""));
console.log(Boolean(!"") === !!"s");
console.log(!!"s" === Boolean("s"));
console.log(!!"" === Boolean(""));
console.log(Boolean("") === !"s");
console.log(!"s" === Boolean(!"s"));
The ternary operator can also be used for explicit conversion:
console.log([] == false); console.log([] ? true : false); // βtruthyβ,
but the comparison uses [].toString()
console.log([0] == false); console.log([0]? true : false); //
[0].toString() == "0"
console.log("0" == false); console.log("0"? true : false); // "0" β 0
... (0 == 0) ... 0 β false
console.log([1] == true); console.log([1]? true : false); //
[1].toString() == "1"
console.log("1" == true); console.log("1"? true : false); // "1" β 1 ...
(1 == 1) ... 1 β true
console.log([2] != true); console.log([2]? true : false); //
[2].toString() == "2"
console.log("2" != true); console.log("2"? true : false); // "2" β 2 ...
(2 != 1) ... 1 β true
Expressions that use features such as postβincrementation (i++) have an
anticipated side effect. JavaScript provides short-circuit evaluation of
expressions; the right operand is only executed if the left operand does
not suffice to determine the value of the expression.
console.log(a || b); // When a is true, there is no reason to evaluate
b.
console.log(a && b); // When a is false, there is no reason to evaluate
b.
console.log(c ? t : f); // When c is true, there is no reason to
evaluate f.
In early versions of JavaScript and JScript, the binary logical
operators returned a Boolean value (like most C-derived programming
languages). However, all contemporary implementations return one of
their operands instead:
console.log(a || b); // if a is true, return a, otherwise return b
console.log(a && b); // if a is false, return a, otherwise return b
Programmers who are more familiar with the behavior in C might find this
feature surprising, but it allows for a more concise expression of
patterns like null coalescing:
const s = t || "(default)"; // assigns t, or the default value, if t is
null, empty, etc.
Logical assignment
| ??= | Nullish assignment |
|---|---|
| //= | Logical Or assignment |
| &&= | Logical And assignment |
Bitwise
JavaScript supports the following binary bitwise operators:
| & | AND |
|---|---|
| / | OR |
| ^ | XOR |
| ! | NOT |
| << | shift left (zero fill at right) |
| >> | shift right (sign-propagating); copies⦠|
| >>> | shift right (zero fill at left). For po⦠|
Examples:
const x = 11 & 6;
console.log(x); // 2
JavaScript supports the following unary bitwise operator:
Bitwise Assignment
JavaScript supports the following binary assignment operators:
| &= | and |
|---|---|
| /= | or |
| ^= | xor |
| <<= | shift left (zero fill at right) |
| >>= | shift right (sign-propagating); copies⦠|
| >>>= | shift right (zero fill at left). For po⦠|
Examples:
let x=7;
console.log(x); // 7
x<<=3;
console.log(x); // 7->14->28->56
String
| = | assignment |
|---|---|
| + | concatenation |
| += | concatenate and assign |
Examples:
let str = "ab" + "cd"; // "abcd"
str += "e"; // "abcde"
const str2 = "2" + 2; // "22", not "4" or 4.
??
JavaScript's nearest operator is ??, the "nullish coalescing operator",
which was added to the standard in ECMAScript's 11th edition.cite-ref-18[18] In
earlier versions, it could be used via a Babel plugin, and in
TypeScript. It evaluates its left-hand operand and, if the result value
is not "nullish" (null or undefined), takes that value as its result;
otherwise, it evaluates the right-hand operand and takes the resulting
value as its result.
In the following example, a will be assigned the value of b if the value
of b is not null or undefined, otherwise it will be assigned 3.
const a = b ?? 3;
Before the nullish coalescing operator, programmers would use the
logical OR operator (||). But where ?? looks specifically for null or
"", 0, NaN, and of course, false.
In the following example, a will be assigned the value of b if the value
of b is truthy, otherwise it will be assigned 3.
const a = b || 3;
Control structures
Compound statements
A pair of curly brackets { } and an enclosed sequence of statements
constitute a compound statement, which can be used wherever a statement
can be used.
If ... else
if (expr) {
//statements;
} else if (expr2) {
//statements;
} else {
//statements;
}
Conditional (ternary) operator
The conditional operator creates an expression that evaluates as one of
two expressions depending on a condition. This is similar to the if
statement that selects one of two statements to execute depending on a
condition. I.e., the conditional operator is to expressions what if is
to statements.
const result = condition ? expression : alternative;
is the same as:
if (condition) {
const result = expression;
} else {
const result = alternative;
}
Unlike the if statement, the conditional operator cannot omit its
"else-branch".
Switch statement
The syntax of the JavaScript switch statement is as follows:
switch (expr) {
case SOMEVALUE:
// statements;
break;
case ANOTHERVALUE:
// statements for when ANOTHERVALUE || ORNAOTHERONE
// no break statement, falling through to the following case
case ORANOTHERONE:
// statements specific to ORANOTHERONE (i.e. !ANOTHERVALUE &&
ORANOTHER);
break; //The buck stops here.
case YETANOTHER:
// statements;
break;
default:
// statements;
break;
}
β’ break; is optional; however, it is usually needed, since otherwise
code execution will continue to the body of the next case block. This
fall through behavior can be used when the same set of statements apply
in several cases, effectively creating a disjunction between those
cases.
β’ Add a break statement to the end of the last case as a precautionary
measure, in case additional cases are added later.
β’ String literal values can also be used for the case values.
β’ Expressions can be used instead of values.
β’ The default case (optional) is executed when the expression does not
match any other specified cases.
β’ Braces are required.
For loop
The syntax of the JavaScript for loop is as follows:
for (initial; condition; loop statement) {
/*
statements will be executed every time
the for{} loop cycles, while the
condition is satisfied
*/
}
or
for (initial; condition; loop statement(iteration)) // one statement
For ... in loop
The syntax of the JavaScript for ... in loop is as follows:
for (var property_name in some_object) {
// statements using some_object[property_name];
}
β’ Iterates through all enumerable properties of an object.
β’ Iterates through all used indices of array including all user-defined
properties of array object, if any. Thus it may be better to use a
traditional for loop with a numeric index when iterating over arrays.
β’ There are differences between the various Web browsers with regard to
which properties will be reflected with the for...in loop statement. In
theory, this is controlled by an internal state property defined by the
ECMAscript standard called "DontEnum", but in practice, each browser
returns a slightly different set of properties during introspection. It
is useful to test for a given property using if
(some_object.hasOwnProperty(property_name)) { ... }. Thus, adding a
method to the array prototype with Array.prototype.newMethod =
function() {...} may cause for ... in loops to loop over the method's
name.
While loop
The syntax of the JavaScript while loop is as follows:
while (condition) {
statement1;
statement2;
statement3;
...
}
Do ... while loop
The syntax of the JavaScript do ... while loop is as follows:
do {
statement1;
statement2;
statement3;
...
} while (condition);
With
The with statement adds all of the given object's properties and methods
into the following block's scope, letting them be referenced as if they
were local variables.
with (document) {
const a = getElementById('a');
const b = getElementById('b');
const c = getElementById('c');
};
β’ Note the absence of document. before each getElementById() invocation.
The semantics are similar to the with statement of Pascal.
Because the availability of with statements hinders program performance
and is believed to reduce code clarity (since any given variable could
actually be a property from an enclosing with), this statement is not
allowed in strict mode.
Labels
JavaScript supports nested labels in most implementations. Loops or
blocks can be labeled for the break statement, and loops for continue.
JavaScript.
loop1: for (let a = 0; a < 10; ++a) {
if (a === 4) break loop1; // Stops after the 4th attempt
console.log('a = ' + a);
loop2: for (let b = 0; b < 10; ++b) {
if (b === 3) continue loop2; // Number 3 is skipped
if (b === 6) continue loop1; // Continues the first loop, 'finished' is
not shown
console.log('b = ' + b);
} //end of loop2
console.log('finished');
} //end of loop1
block1: {
console.log('Hello'); // Displays 'Hello'
break block1;
console.log('World'); // Will never get here
}
goto block1; // Parse error.
Functions
A function is a block with a (possibly empty) parameter list that is
normally given a name. A function may use local variables. If a user
exits the function without a return statement, the value undefined is
returned.
function gcd(number1, number2) {
if (isNaN(number1*number2)) throw TypeError("Non-Numeric arguments not
allowed.");
number1 = Math.round(number1);
number2 = Math.round(number2);
let difference = number1 - number2;
if (difference === 0) return number1;
return difference > 0 ? gcd(number2, difference) : gcd(number1,
difference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`bdifference);`f`b
}
console.log(gcd(60, 40)); // 20
//In the absence of parentheses following the identifier 'gcd' on the
RHS of the assignment below,
//'gcd' returns a reference to the function itself without invoking it.
let mygcd = gcd; // mygcd and gcd reference the same function.
console.log(mygcd(60, 40)); // 20
Functions are first class objects and may be assigned to other
variables.
The number of arguments given when calling a function may not
necessarily correspond to the number of arguments in the function
definition; a named argument in the definition that does not have a
matching argument in the call will have the value undefined (that can be
implicitly cast to false). Within the function, the arguments may also
be accessed through the arguments object; this provides access to all
arguments using indices (e.g. arguments[0], arguments[1], ...
arguments[n]), including those beyond the number of named arguments.
(While the arguments list has a .length property, it is not an instance
of Array; it does not have methods such as .slice(), .sort(), etc.)
function add7(x, y) {
if (!y) {
y = 7;
}
console.log(x + y + arguments.length);
};
add7(3); // 11
add7(3, 4); // 9
Primitive values (number, boolean, string) are passed by value. For
objects, it is the reference to the object that is passed.
const obj1 = {a : 1};
const obj2 = {b : 2};
function foo(p) {
p = obj2; // Ignores actual parameter
p.b = arguments[1];
}
foo(obj1, 3); // Does not affect obj1 at all. 3 is additional parameter
console.log(`${obj1.a} ${obj2.b}`); // writes 1 3
Functions can be declared inside other functions, and access the outer
function's local variables. Furthermore, they implement full closures by
remembering the outer function's local variables even after the outer
function has exited.
let t = "Top";
let bar, baz;
function foo() {
let f = "foo var";
bar = function() { console.log(f) };
baz = function(x) { f = x; };
}
foo();
baz("baz arg");
bar(); // "baz arg" (not "foo var") even though foo() has exited.
console.log(t); // Top
An anonymous function is simply a function without a name and can be
written either using function or arrow notation. In these equivalent
examples an anonymous function is passed to the map function and is
applied to each of the elements of the array.cite-ref-20[20]
[1,2,3].map(function(x) { return x*2;); //returns [2,4,6]
[1,2,3].map((x) => { return x*2;}); //same result
A generator function is signified placing an * after the keyword
function and contains one or more yield statements. The effect is to
return a value and pause execution at the current state. Declaring an
generator function returns an iterator. Subsequent calls to
iterator.next() resumes execution until the next yield. When the
iterator returns without using a yield statement there are no more
values and the done property of the iterator is set to true.cite-ref-21[21]
With the exception of iOS devices from Apple, generators are not
implemented for browsers on mobile devices. cite-ref-22[22]
function* generator() {
yield "red";
yield "green";
yield "blue";
}
let iterator=generator();
let current;
while(current=iterator.next().value)
console.log(current); //displays red, green then blue
console.log(iterator.next().done) //displays true
Async/await
The await operator in JavaScript can only be used from inside an async
execution of the async function will resume when the promise is resolved
(unless the promise is rejected, in which case an error will be thrown
that can be handled with normal JavaScript exception handling). If the
parameter is not a promise, the parameter itself will be returned
immediately.cite-ref-23[23]
Many libraries provide promise objects that can also be used with await,
as long as they match the specification for native JavaScript promises.
However, promises from the jQuery library were not Promises/A+
compatible until jQuery 3.0.cite-ref-24[24]
Below is an example (modified from thiscite-ref-async-await-javascript-async-await-25-0[25] article):
async function createNewDoc() {
let response = await db.post({}); // post a new doc
return db.get(response.id); // find by id
}
async function main() {
try {
let doc = await createNewDoc();
console.log(doc);
} catch (err) {
console.log(err);
}
}
main();
Node.js
version 8 includes a utility that enables using the standard library
callback-based methods as promises.
Objects
For convenience, types are normally subdivided into primitives and
objects. Objects are entities that have an identity (they are only equal
to themselves) and that map property names to values ("slots" in
prototype-based programming terminology). Objects may be thought of as
associative arrays or hashes, and are often implemented using these data
structures. However, objects have additional features, such as a
prototype chain, which ordinary associative arrays do not have.
JavaScript has several kinds of built-in objects, namely Array, Boolean,
Date, Function, Math, Number, Object, RegExp and String. Other objects
are "host objects", defined not by the language, but by the runtime
environment. For example, in a browser, typical host objects belong to
the DOM (window, form, links, etc.).
Creating objects
Objects can be created using a constructor or an object literal. The
constructor can use either a built-in Object function or a custom
function. It is a convention that constructor functions are given a name
that starts with a capital letter:
// Constructor
const anObject = new Object();
// Object literal
const objectA = {};
const objectA2 = {}; // AΒ != A2, {}s create new objects as copies.
const objectB = {index1: 'value 1', index2: 'value 2'};
// Custom constructor (see below)
Object literals and array literals allow one to easily create flexible
data structures:
const myStructure = {
name: {
first: "Mel",
last: "Smith"
},
age: 33,
hobbies: ["chess", "jogging"]
};
This is the basis for JSON, which is a simple notation that uses
JavaScript-like syntax for data exchange.
Methods
A method is simply a function that has been assigned to a property name
of an object. Unlike many object-oriented languages, there is no
distinction between a function definition and a method definition in
object-related JavaScript. Rather, the distinction occurs during
function calling; a function can be called as a method.
When called as a method, the standard local variable this is just
automatically set to the object instance to the left of the ".". (There
are also call and apply methods that can set this explicitlyβsome
packages such as jQuery do unusual things with this.)
In the example below, Foo is being used as a constructor. There is
nothing special about a constructor - it is just a plain function that
initializes an object. When used with the new keyword, as is the norm,
this is set to a newly created blank object.
Note that in the example below, Foo is simply assigning values to slots,
some of which are functions. Thus it can assign different functions to
different instances. There is no prototyping in this example.
function px() { return this.prefix + "X"; }
function Foo(yz) {
this.prefix = "a-";
if (yz > 0) {
this.pyz = function() { return this.prefix + "Y"; };
} else {
this.pyz = function() { return this.prefix + "Z"; };
}
this.m1 = px;
return this;
}
const foo1 = new Foo(1);
const foo2 = new Foo(0);
foo2.prefix = "b-";
console.log("foo1/2 " + foo1.pyz() + foo2.pyz());
// foo1/2 a-Y b-Z
foo1.m3 = px; // Assigns the function itself, not its evaluated result,
i.e. not px()
const baz = {"prefix": "c-"};
baz.m4 = px; // No need for a constructor to make an object.
console.log("m1/m3/m4 " + foo1.m1() + foo1.m3() + baz.m4());
// m1/m3/m4 a-X a-X c-X
foo1.m2(); // Throws an exception, because foo1.m2 does not exist.
Constructors
Constructor functions simply assign values to slots of a newly created
object. The values may be data or other functions.
Example: Manipulating an object:
function MyObject(attributeA, attributeB) {
this.attributeA = attributeA;
this.attributeB = attributeB;
}
MyObject.staticC = "blue"; // On MyObject Function, not object
console.log(MyObject.staticC); // blue
const object = new MyObject('red', 1000);
console.log(object.attributeA); // red
console.log(object.attributeB); // 1000
console.log(object.staticC); // undefined
object.attributeC = new Date(); // add a new property
delete object.attributeB; // remove a property of object
console.log(object.attributeB); // undefined
The constructor itself is referenced in the object's prototype's
constructor slot. So,
function Foo() {}
// Use of 'new' sets prototype slots (for example,
// x = new Foo() would set x's prototype to Foo.prototype,
// and Foo.prototype has a constructor slot pointing back to Foo).
const x = new Foo();
// The above is almost equivalent to
const y = {};
y.constructor = Foo;
y.constructor();
// Except
x.constructor == y.constructor; // true
x instanceof Foo; // true
y instanceof Foo; // false
// y's prototype is Object.prototype, not
// Foo.prototype, since it was initialized with
// {} instead of new Foo.
// Even though Foo is set to y's constructor slot,
// this is ignored by instanceof - only y's prototype's
// constructor slot is considered.
Functions are objects themselves, which can be used to produce an effect
similar to "static properties" (using C++/Java terminology) as shown
below. (The function object also has a special prototype property, as
discussed in the "Inheritance" section below.)
Object deletion is rarely used as the scripting engine will
garbage collect objects that are no longer being referenced.
Inheritance
JavaScript supports inheritance hierarchies through prototyping in the
manner of Self.
In the following example, the Derived class inherits from the Base
class. When d is created as Derived, the reference to the base instance
of Base is copied to d.base.
Derive does not contain a value for aBaseFunction, so it is retrieved
from aBaseFunction when aBaseFunction is accessed. This is made clear by
changing the value of base.aBaseFunction, which is reflected in the
value of d.aBaseFunction.
Some implementations allow the prototype to be accessed or set
explicitly using the __proto__ slot as shown below.
function Base() {
this.anOverride = function() { console.log("Base::anOverride()"); };
this.aBaseFunction = function() { console.log("Base::aBaseFunction()");
};
}
function Derived() {
this.anOverride = function() { console.log("Derived::anOverride()"); };
}
const base = new Base();
Derived.prototype = base; // Must be before new Derived()
Derived.prototype.constructor = Derived; // Required to make
`instanceof` work
const d = new Derived(); // Copies Derived.prototype to d instance's
hidden prototype slot.
d instanceof Derived; // true
d instanceof Base; // true
base.aBaseFunction = function() {
console.log("Base::aNEWBaseFunction()"); };
d.anOverride(); // Derived::anOverride()
d.aBaseFunction(); // Base::aNEWBaseFunction()
console.log(d.aBaseFunction == Derived.prototype.aBaseFunction); // true
console.log(d.__proto__ == base); // true in Mozilla-based
implementations and false in many others.
The following shows clearly how references to prototypes are copied on
instance creation, but that changes to a prototype can affect all
instances that refer to it.
function m1() { return "One"; }
function m2() { return "Two"; }
function m3() { return "Three"; }
function Base() {}
Base.prototype.m = m2;
const bar = new Base();
console.log("bar.m " + bar.m()); // bar.m Two
function Top() { this.m = m3; }
const t = new Top();
const foo = new Base();
Base.prototype = t;
// No effect on foo, the *reference* to t is copied.
console.log("foo.m " + foo.m()); // foo.m Two
const baz = new Base();
console.log("baz.m " + baz.m()); // baz.m Three
t.m = m1; // Does affect baz, and any other derived classes.
console.log("baz.m1 " + baz.m()); // baz.m1 One
In practice many variations of these themes are used, and it can be both
powerful and confusing.
Exception handling
JavaScript includes a try ... catch ... finally exception handling
statement to handle run-time errors.
The try ... catch ... finally statement catches exceptions resulting
from an error or a throw statement. Its syntax is as follows:
try {
// Statements in which exceptions might be thrown
} catch(errorValue) {
// Statements that execute in the event of an exception
} finally {
// Statements that execute afterward either way
}
Initially, the statements within the try block execute. If an exception
is thrown, the script's control flow immediately transfers to the
statements in the catch block, with the exception available as the error
argument. Otherwise the catch block is skipped. The catch block can
throw(errorValue), if it does not want to handle a specific error.
In any case the statements in the finally block are always executed.
This can be used to free resources, although memory is automatically
garbage collected.
Either the catch or the finally clause may be omitted. The catch
argument is required.
The Mozilla implementation allows for multiple catch statements, as an
extension to the ECMAScript standard. They follow a syntax similar to
that used in Java:
try { statement; }
catch (e if e == "InvalidNameException") { statement; }
catch (e if e == "InvalidIdException") { statement; }
catch (e if e == "InvalidEmailException") { statement; }
catch (e) { statement; }
In a browser, the onerror event is more commonly used to trap
exceptions.
onerror = function (errorValue, url, lineNr) {...; return true;};
Native functions and methods
eval (expression)
Evaluates the first parameter as an expression, which can include
assignment statements. Variables local to functions can be referenced by
the expression. However, eval represents a major security risk, as it
allows a bad actor to execute arbitrary code, so its use is
discouraged.cite-ref-deve-eval-27-0[27]
> (function foo() {
... var x = 7;
... console.log("val " + eval("x + 2"));
... })();
val 9
undefined
See also
References
cite-note-11. β "JavaScript 1.1 specification". Archived from the original on 26 February 2017. Retrieved 19 April 2006.
cite-note-22. β "Chapter 1. Basic JavaScript". speakingjs.com. Archived from the original on 10 February 2022. Retrieved 22 September 2020.
cite-note-44. β citereffariasFarias, Bradley. "Hashbang Grammar". GitHub. Retrieved 13 July 2025.
cite-note-55. β "Storing the information you need β Variables - Learn web development | MDN". developer.mozilla.org. 9 May 2023. Retrieved 23 June 2023.
cite-note-66. β "Values, Variables, and Literals - MDC". Mozilla Developer Network. 16 September 2010. Archived from the original on 29 June 2011. Retrieved 1 February 2020.
cite-note-88. β "JavaScript Scoping and Hoisting Archived 8 May 2021 at the Wayback Machine", Ben Cherry Archived 28 February 2021 at the Wayback Machine, Adequately Good Archived 8 March 2022 at the Wayback Machine, 8 February 2010
cite-note-99. β ECMA-262 5e edition clarified this behavior with the Declarative Environment Record and Object Environment Record. With this formalism, the global object is the Object Environment Record of the global Lexical Environment (the global scope).
cite-note-1010. β "Number - JavaScript". MDN Web Docs. Retrieved 13 July 2025.
cite-note-bigint-mdn-1111. β "BigInt - Javascript". MDN Web Docs. Retrieved 13 July 2025.
cite-note-1212. β "Template literals". MDN Web Docs. Archived from the original on 31 March 2022. Retrieved 4 November 2023.
cite-note-1313. β "Comparison Operators - MDC Doc Center". Mozilla. 5 August 2010. Archived from the original on 4 May 2012. Retrieved 5 March 2011.
cite-note-1414. β "The Elements of JavaScript Style". Douglas Crockford. Archived from the original on 17 March 2011. Retrieved 5 March 2011.
cite-note-1515. β citereforendorffOrendorff, Jason. "ES6 In Depth: Symbols". Mozilla Hacks. Retrieved 13 July 2025.
cite-note-1616. β "Spread syntax (...) - JavaScript | MDN". developer.mozilla.org. 25 September 2023.
cite-note-1717. β "rest parameters". 9 September 2024. Archived from the original on 30 May 2018. Retrieved 29 September 2016.
cite-note-1818. β "ECMAScript 2020 Language Specification". Ecma International. June 2020.
cite-note-1919. β ECMA-262, Edition 3, 7.5.3 Future Reserved Words
cite-note-2020. β citerefyadav2024Yadav, Amitya (4 October 2024). "Named function vs Anonymous Function Impacts". medium.com. Retrieved 19 February 2025.
cite-note-2121. β "function*". mdm web docs. Retrieved 23 February 2025.
cite-note-2222. β "ES6 Generators". medium.com. Retrieved 23 February 2025.
cite-note-2323. β "await - JavaScript (MDN)". Retrieved 2 May 2017.
cite-note-2424. β "jQuery Core 3.0 Upgrade Guide". Retrieved 2 May 2017.
cite-note-async-await-javascript-async-await-2525. β "Taming the asynchronous beast with ES7". Retrieved 12 November 2015.
cite-note-261. citereffoundation2017Foundation, Node.js (30 May 2017). "Node v8.0.0 (Current) - Node.js". Node.js.
cite-note-deve-eval-2727. β "eval()". MDN Web Docs. Archived from the original on 1 April 2022. Retrieved 29 January 2020.
Further reading
β’ Danny Goodman: JavaScript Bible, Wiley, John & Sons, ISBN
0-7645-3342-8.
β’ David Flanagan, Paula Ferguson: JavaScript: The Definitive Guide,
O'Reilly & Associates, ISBN 0-596-10199-6.
β’ Thomas A. Powell, Fritz Schneider: JavaScript: The Complete Reference,
McGraw-Hill Companies, ISBN 0-07-219127-9.
β’ Axel Rauschmayer: Speaking JavaScript: An In-Depth Guide for
Programmers, 460 pages, O'Reilly Media, 25 February 2014, ISBN
978-1449365035. (free online edition)
β’ Emily Vander Veer: JavaScript For Dummies, 4th Edition, Wiley, ISBN
0-7645-7659-3.
External links
Wikibooks has a book on the topic of:
JavaScript
β’ A re-introduction to JavaScript - Mozilla Developer Center
β’ JavaScript Loops
β’ ECMAScript standard references: ECMA-262
β’ Interactive JavaScript Lessons - example-based
β’ JavaScript on About.com: lessons and explanation Archived 25 February
2017 at the Wayback Machine
β’ JavaScript Training
β’ Mozilla Developer Center Core References for JavaScript versions 1.5,
1.4, 1.3 and 1.2
β’ Mozilla JavaScript Language Documentation